The Precinct: Artifact Safebox Locations & Interactive Tracking Guide

In The Precinct, the 20 Artifact Safeboxes are the physical endpoint of the museum theft investigation — locked briefcases scattered across Averno City that hold the stolen exhibits Spencer I. Sharp has personally asked Officer Cordell to recover.


Finding all 20 and returning to Spencer at the precinct is the only way to unlock the A Sharp Mind trophy. The boxes are split evenly across the city — 10 in Western Averno, 10 in Eastern Averno.


Where Safeboxes Are Found


Safeboxes appear in two main location types: at street level, tucked next to dumpsters, trailers, fences, or shipping containers in alleyways and back lots; or on rooftops, reached exclusively via yellow ladders attached to the exterior of buildings — common throughout districts like Chinatown, Jonasville, and Boddicker Yard.


Each safebox sits within visual range of its corresponding Artifact Clue, usually pinned to a nearby wall, tree, or container — solving the clue's riddle produces the 4-digit code needed to open the box on the spot.


The First Safebox Is Story-Mandatory


St. Harry's Cellar Key, found behind dumpsters at the back of the Mercer ACB Bank, is encountered automatically during the second mission of the game — no code is needed, and the game walks players through opening it as a tutorial.


All 19 remaining safeboxes must be found through independent exploration afterward.


What's Actually Inside Is Randomized


While each safebox's location, contents description, and unlock code remain fixed (St. Harry's Cellar Key, Mummified Index Finger, Wooden Idol, and so on), the specific artifact awarded for opening that box is randomized per playthrough.


The order in which artifacts unlock is identical for every player regardless of which physical box is opened first — only the box-to-artifact pairing changes between save files.


Speed Up the Hunt: Rank 16 and Full Shifts


Reaching Police Officer Rank 16 unlocks the Artifact Detector, an ability that produces both a beep and a green radar pulse on the map whenever a safebox is nearby — the most efficient detection method for officers who'd rather not cross-reference Plaques and street clues manually.


Each safebox opened awards 250 XP, meaning a single dedicated shift sweeping all 20 nets roughly 5,000 XP on top of the trophy progress.


Conclude the Questline


Once all 20 boxes have been opened, return to Spencer I. Sharp in his office at the precinct to formally conclude the museum theft questline and confirm the A Sharp Mind trophy.


Every safebox location, its visual description, and its unlock code are listed below and marked on MapMaster's The Precinct interactive map.

Name Details
Fake Averno DiamondAverno City

Found next to a trailer in the back of the building. To unlock the safebox, find the nearby Artifact Clue or use the code 1009.

St. Harry's Cellar KeyAverno City

Found between the dumpsters in the back of the Mercer ACB Bank. The safe box must be found while playing the second mission of the game.


To unlock it, find the nearby Artifact Clue or use the code 4321.

Mummified Index FingerAverno City

Found on the roof of the warehouse in Ramona. To unlock it, find the nearby Artifact Clue or use the code 1122.

Mummified Big ToeAverno City

Found on a small ramp in the back of the building. To unlock it, find the nearby Artifact Clue or use the code 1848.

Sanguis JewelAverno City

Found by the fountain in Haddonfield Point. To unlock it, find the nearby Artifact Clue or use the code 8241.

17th Century CompassAverno City

Found the roof of the Auto Repair Shop building that you can access via the ladder on the eastern wall. To unlock the safebox, find the nearby Artifact Clue or use the code 2580.

St. Harry's Fishing HatAverno City

Found on the ground in front of a container. To unlock the safebox, find the nearby Artifact Clue or use the code 2421.

The Last Knife of the Averno ForgeAverno City

Found on the balcony in the back of a house. To unlock the safebox, find the nearby Artifact Clue or use the code 5432.

Wooden IdolAverno City

Found between a box and a fence. To unlock the safebox, find the nearby Artifact Clue or use the code 9111.

Undeciphered Stone TabletAverno City

Found on top of the apartment building. Climb the ladder in the alley to reach the roof. To unlock the safebox, find the nearby Artifact Clue or use the code 1999.

Ankylosaurus SkullAverno City

Found behind some orange containers in a small enclosure. To unlock the safebox, find the nearby Artifact Clue or use the code 2020.

Kentrosaurus SpikeAverno City

Found on the roof of the building near the Torii Gate. You can reach it by climbing the ladder near the shop. To unlock the safebox, find the nearby Artifact Clue or use the code 1525.

Crude Harpoon TipAverno City

Found on the roof of the building you can access via the ladder. To unlock the safebox, find the nearby Artifact Clue or use the code 1524.

Silver ACPD Police BellAverno City

Found in the upper parking lot, between a trailer and a fence. To unlock the safebox, find the nearby Artifact Clue or use the code 1316.

The Iron ClawAverno City

Found between two dumpsters in the back of the building. To unlock the safebox, find the nearby Artifact Clue or use the code 1978.

ACPD Police SapAverno City

Found on the roof of the building. To unlock the safebox, find the nearby Artifact Clue or use the code 2467.

Henry Fisher's FingerprintAverno City

Found in a small enclosure in the back of the building. To unlock the safebox, find the nearby Artifact Clue or use the code 2300.

Silver DoubloonAverno City

Found on the roof of the building. To unlock the safebox, find the nearby Artifact Clue or use the code 1230.

Pirate TelescopeAverno City

Found next to a dumper in the back of the store. To unlock the safebox, find the nearby Artifact Clue or use the code 1874.

Warhurst's RingAverno City

Found on the ground near a trailer in the enclosure. To unlock the safebox, find the nearby Artifact Clue or use the code 3317.

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